According to Faliszek, user-generated content for Portal 2 would be available on all platforms, but because of software dependencies, the necessary modding tools would only be available for Windows.[146] Valve released beta versions of the modding tools on May 10, 2011,[147] and supported a competition held by the community mapping website "Thinking with Portals" in May 2011, providing prizes for the most-selected maps.[148] The "Perpetual Testing Initiative", a free title update for the Windows and Mac versions, was released on May 8, 2012, and includes a new level editor and a means of obtaining and sharing user-created levels through the Steam Workshop.[149][150] In November 2011, GTTV host Geoff Keighley said that Valve was developing a simplified level editing tool to allow novice editors to assemble test chambers without learning how to use the modified Valve Hammer Editor, and an in-game system to distribute user-created levels via the Steam Workshop.[151][152] This mapping system entered beta testing in March 2012.[152][153] Within a few days of release, the Perpetual Testing Initiative add-on had been used to create 35,000 maps, with 1.3 million downloads of these maps through Steam.[154] Within a month, more than 150,000 user-created maps were available.[155] The first release of the Perpetual Testing Initiative was limited to single-player maps, but a patch released in August 2012 enabled users to create new levels for cooperative play.[156]
Our first (air)port of call is Microsoft Flight Simulator (opens in new tab). Realistic simulation games have always had an appetite for graphics cores, and the ideal system specifications put fourth by Microsoft for its latest globe-spanning aviation sim has it only doubling down on this preconception.
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